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WavefrontVanguard

A combined-arms RTS where information is the main weapon. An enemy only exists for you while one of your radars, sonars, sensors or spotters actually holds it.

Wavefront Vanguard emblem

See first. Strike first. ​

Every match is fought on a freshly generated island, archipelago or strait, 8 km across and ringed by open sea. Radar sees far but gives itself away. Night falls and your eyes go dark unless you brought thermal optics. The side with the better sensor picture wins the fight before it starts.

A fighter's nose radar cone projected over an island
A fighter's radar only sees the 60° cone ahead of its nose.
A jamming station's cone painted over terrain
A jamming station's cone knocks everything inside it off enemy radar.
The battlefield at night through night vision
Night vision, thermal and radar-scope views change how the battlefield reads.

How the game works →