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About this project ​

Wavefront: Vanguard banner

Wavefront: Vanguard is an independent real-time strategy game in development, built in Unity. It's a combined-arms RTS about sensors, counter-sensors and fire support, played on procedurally generated islands on land, at sea and in the air.

Design pillars ​

  • The fused sensor picture. Every detector on your side feeds one shared picture, and what you can shoot is what that picture holds.
  • Combined arms that depend on each other. SAMs need radar, bombers need spotters, carriers need escorts.
  • Military strategy over base-building. A deliberately small economy, so decisions go into positioning, timing, logistics and fire support.
  • Physically grounded, readable systems. Line of sight follows the real terrain, missiles fly real trajectories, and the HUD always shows why something happens.
  • Low-poly clarity. Clean faceted art, distinct silhouettes, strong team colours, and sensor views that change how the battlefield reads.

Status ​

Playable prototype. All four game modes, the unit roster, sensor fusion, vision modes, account progression, AI commanders and multiplayer are in place. Balance tuning, audio and a full multi-account Steam test are next.

See The Game for how it all fits together, and the devlog for progress updates.