They were halfway across. Any section brings the whole span down.One truss section in slow motion. Every crack is cut live, and the same seed gives the same rubble.A tank can't swim. One to three seconds, then it's gone.Walls are made of parts, and each one breaks along its real shape.A ballistic missile leaves a crater that keeps smouldering long after the smoke drifts off.A dead tank isn't quiet: its ammunition cooks off for seconds after the kill.A depth charge breaks a submarine's back. Both halves sink.A jet shot down by a SAM falls as a wreck, and its scrap lands where it hit.Buildings don't just explode. Vents, tanks and antennas go first.Same shell, three angles. The sparks follow the bounce.
Sensors and the fused picture
You only see what your radar sees.Thermal palettes: white hot, black hot and ironbow, one key away.Nothing exists until you look. What you find is shared with your side.A mortar fires once. The counter-battery radar traces the shell back and returns fire.A frigate's sonar finds a submarine before anything else can.The early-warning radome sees jets coming from kilometres out.Smoke is a wall, and it pops on its own against IR missiles.A night raid through night vision: tracers, the road and the column ahead.Two tanks in thermal. The one that keeps moving glows, and the helicopter finds it.
Naval
A frigate's point-defence laser against four incoming anti-ship missiles.Three fast attack craft at full speed toward a frigate.A frigate passes under the grand bridge while a column crosses above.A mine layer drops a sea mine. A patrol boat finds it.Two jets launch from the aircraft carrier's deck.Riding a torpedo the whole way to a frigate.A coastal battery's missile skims the sea toward a frigate kilometres out.
Air
Two fighters cross low over an armoured wedge. Sound on.A close air support jet on a gun run over an enemy convoy.An attack helicopter drops flares against two IR missiles.An anti-radiation missile rides an enemy radar's own signal back to it.The airborne early warning plane looks down over the ridge and sees what hides behind it.
Terrain, weather and the world
A storm front rolls in over a column on the move.A sandstorm swallows a column in the desert.A waterfall found on a randomly generated map.A full day at the base, dawn to night, in fifteen seconds.A school of fish and a flock of birds, until an explosion startles both.Two identical tanks, one on the road and one across the grass. The road wins.
Units and systems
No bridge? The armoured bridge layer brings one.A mine-clearing line charge opens a lane through a minefield.Every store skin, one tank each, in four ranks.A team runs out of gasoline: the column crawls until a logistics truck arrives.
An armour engagement on open groundAn armoured column crossing the grand bridgeA guided missile frigate leaving the shipyardA jet flight over open seaEvery store skin on a main battle tank
Sensors and vision
Radar scope viewThermal view during a night battleNight vision over a tank column
Base and production
A vehicle factory with the production panel openA combat engineer's construction panel
Tech tree, field guide and tools
The in-match tech treeThe field guide, open on the guided missile frigateThe missile thrust curve editorAccount progression: the skill tree
An armoured column rolls out of a coastal baseA patrol boat off a base on the shoreA strike aircraft at duskPump jack and radar tower at the edge of a baseA waterfall on the coastThe same column in thermal viewThe same column through night vision