Skip to content

Media ​

Videos, screenshots and key art from the current development build. Everything here is work in progress. Click any image for the full size.

Videos ​

Official trailer, captured in engine with the game's own sound.

Arctic cut
Desert cut
Gameplay trailer: the real HUD, camera and cursor, the way a player sees it

Shorts ​

Destruction

They were halfway across. Any section brings the whole span down.
One truss section in slow motion. Every crack is cut live, and the same seed gives the same rubble.
A tank can't swim. One to three seconds, then it's gone.
Walls are made of parts, and each one breaks along its real shape.
A ballistic missile leaves a crater that keeps smouldering long after the smoke drifts off.
A dead tank isn't quiet: its ammunition cooks off for seconds after the kill.
A depth charge breaks a submarine's back. Both halves sink.
A jet shot down by a SAM falls as a wreck, and its scrap lands where it hit.
Buildings don't just explode. Vents, tanks and antennas go first.
Same shell, three angles. The sparks follow the bounce.

Sensors and the fused picture

You only see what your radar sees.
Thermal palettes: white hot, black hot and ironbow, one key away.
Nothing exists until you look. What you find is shared with your side.
A mortar fires once. The counter-battery radar traces the shell back and returns fire.
A frigate's sonar finds a submarine before anything else can.
The early-warning radome sees jets coming from kilometres out.
Smoke is a wall, and it pops on its own against IR missiles.
A night raid through night vision: tracers, the road and the column ahead.
Two tanks in thermal. The one that keeps moving glows, and the helicopter finds it.

Naval

A frigate's point-defence laser against four incoming anti-ship missiles.
Three fast attack craft at full speed toward a frigate.
A frigate passes under the grand bridge while a column crosses above.
A mine layer drops a sea mine. A patrol boat finds it.
Two jets launch from the aircraft carrier's deck.
Riding a torpedo the whole way to a frigate.
A coastal battery's missile skims the sea toward a frigate kilometres out.

Air

Two fighters cross low over an armoured wedge. Sound on.
A close air support jet on a gun run over an enemy convoy.
An attack helicopter drops flares against two IR missiles.
An anti-radiation missile rides an enemy radar's own signal back to it.
The airborne early warning plane looks down over the ridge and sees what hides behind it.

Terrain, weather and the world

A storm front rolls in over a column on the move.
A sandstorm swallows a column in the desert.
A waterfall found on a randomly generated map.
A full day at the base, dawn to night, in fifteen seconds.
A school of fish and a flock of birds, until an explosion startles both.
Two identical tanks, one on the road and one across the grass. The road wins.

Units and systems

No bridge? The armoured bridge layer brings one.
A mine-clearing line charge opens a lane through a minefield.
Every store skin, one tank each, in four ranks.
A team runs out of gasoline: the column crawls until a logistics truck arrives.

More on YouTube and Instagram.

In the field

An armour engagement on open ground
An armour engagement on open ground
An armoured column crossing the grand bridge
An armoured column crossing the grand bridge
A guided missile frigate leaving the shipyard
A guided missile frigate leaving the shipyard
A jet flight over open sea
A jet flight over open sea
Every store skin on a main battle tank
Every store skin on a main battle tank

Sensors and vision

Radar scope view
Radar scope view
Thermal view during a night battle
Thermal view during a night battle
Night vision over a tank column
Night vision over a tank column

Base and production

A vehicle factory with the production panel open
A vehicle factory with the production panel open
A combat engineer's construction panel
A combat engineer's construction panel

Tech tree, field guide and tools

The in-match tech tree
The in-match tech tree
The field guide, open on the guided missile frigate
The field guide, open on the guided missile frigate
The missile thrust curve editor
The missile thrust curve editor
Account progression: the skill tree
Account progression: the skill tree

Menus

Main menu
Main menu
Battle lobby
Battle lobby

Key art ​

An armoured column rolls out of a coastal base
An armoured column rolls out of a coastal base
A patrol boat off a base on the shore
A patrol boat off a base on the shore
A strike aircraft at dusk
A strike aircraft at dusk
Pump jack and radar tower at the edge of a base
Pump jack and radar tower at the edge of a base
A waterfall on the coast
A waterfall on the coast
The same column in thermal view
The same column in thermal view
The same column through night vision
The same column through night vision